Freeform shapes from Bezier curves

3D sketcher

Sketch directly on a face or the ground plane with the Pen and Rectangle tools, then extrude, revolve, or loft your profile into a solid.

The sketcher lets you draw a 2D profile in 3D space — on the ground plane or right on the face of an existing part — and turn it into geometry. There is no separate flat drawing canvas: all sketching happens in the live 3D scene, so your profile is always anchored to a real plane in your model.

Reach for it when a primitive won't do: custom outlines, lettering-style cutouts, lathe-turned bodies, swept paths, and tapered or twisted extrusions. Once a profile is drawn you choose how it becomes solid — push it out (extrude), spin it around an axis (revolve), or skin a surface across a stack of profiles (loft).

3D sketcher: a profile drawn on a plane
Overview. A sketch profile drawn on the ground plane, ready to extrude.

How to use it

  1. Pick a sketch starter

    Pick a sketch starter from the shapes palette: Sketch (Extrude), Sketch (Revolve), or Sketch (Wire).

  2. Drop onto the viewport

    Drag the tile onto the viewport. Drop on empty space to sketch on the ground plane; drop on an existing face to sketch on that face. This drops you into sketch mode.

  3. Choose a drawing tool

    Choose a drawing tool from the left toolbar: Pen (P) for free contours, or Rectangle (R). Use Select (V) to grab and adjust points, and Rotate (E), Scale (Y), or Mirror (X) to transform your selection.

  4. Refine points

    Refine points if needed: with anchors selected, the sketch HUD lets you switch a point between Vertex (sharp corner), Smooth (symmetric handles), and Asymmetric (independent handles). The HUD also toggles Fill / Line and opens Snap settings.

  5. Finish the sketch

    Finish the sketch with Exit sketch mode (keep) (Enter), or throw it away with Discard sketch. A Sketch (Extrude) profile becomes a solid pushed out by its depth; a Sketch (Revolve) profile spins into a lathe-turned body.

  6. Re-open a sketch

    To re-open a sketch later, select its part and use Edit sketch (Tab).

  7. Loft several profiles

    To loft: create two or more Sketch (Extrude) profiles, Group them, then in the group's Combine section set Style to Loft — the app skins a surface across the stacked profiles.

A sketch extruded into a solid
In the editor. The Pen tool in sketch mode and the resulting extruded solid.

Tips

  • All sketching is 3D — there is no separate 2D editor. Your sketch always lives on a real plane (the ground or a picked face) in the scene.
  • Extrude and Revolve are sketch shapes in their own right; Loft is different — it's a group combine style, so you group several sketch profiles and switch the group to Loft.
  • The Loft option only appears in the Style dropdown when the group qualifies (two or more sketch profiles and no conflicting solids); otherwise the group falls back to Sharp.
  • Loft has its own controls: a Smooth toggle (curved vs. straight/ruled skin), Sections / gap and Samples / profile sliders for resolution, and Closed loop to skin the last profile back to the first.
  • Use Sketch (Wire) when you want a path/curve rather than a filled profile; it has its own Select and Pen tools and is finished with Exit wire mode (keep).

Try it in your browser

Open CubbyCAD and put 3D sketcher to work — it runs in the browser, no install.