3D modeling for people who print things
Why CubbyCAD exists
Beginner modelers are great until the part you need has a curve, a fillet, or a dimension that has to be exact. Professional CAD can do all of that, but it takes months to learn. CubbyCAD opens in a tab and works the way you'd expect (drop a shape, cut a hole, group). Past that you get mirror and array modifiers that stay editable, sculpting on any shape, groups that blend into one smooth body or loft between sketch profiles, script parts with sliders, and parts you can embed in other parts.
I used Tinkercad, Blender and FreeCAD, wanted something in the middle, and ended up building it.
What it can do
Sculpt it
Mirror & arrays
Script parts
Sketch, extrude, loft
Shape building
Export & print
Coming from Tinkercad?
You already know most of it
If you learned on Tinkercad, CubbyCAD will feel familiar. Shapes are still solids or holes, you group them to combine, and you still get a printable STL at the end. The differences show up when a project gets harder. You can edit inside nested groups without taking them apart, blend joins smooth, use mirror and array modifiers so you don't have to duplicate by hand, sculpt, and export any group under its own name.
I'd start by making something you already know how to make in Tinkercad. That's the quickest way to see what's different.