Design 3D parts you can actually print

Manifold booleans keep every model one watertight solid, so it goes straight into your slicer with no mesh repair.

no install, no signup
A shelf bracket with screw holes, modeled in the CubbyCAD editor.

For when simple shapes aren't enough

Beginner 3D modeling applications are built around snapping basic shapes together, and it's easy to outgrow them. The professional packages can do far more, but they take months to learn, and far more to master. CubbyCAD sits in between. It opens quickly and stays approachable, and underneath there's a 3D sketcher, SDF sculpting, voxels, and a scripting language for the projects that need them.

The CubbyCAD editor: workbench tabs, modeling tools, a part library, and the properties panel.
The editor View guide
Smooth blends: a Blended group
Smooth blends View guide
3D sketcher: a profile drawn on a plane
3D sketcher View guide
Sculpting: brushing an SDF surface
Sculpt with layers View guide
Voxels: a blocky model on the octree
Voxels View guide
Rig & pose: a posed skeleton bound to a model
Rig & pose View guide
Script parts: the code editor with live preview
Script parts View guide
Importing a mesh into the scene
Bring stuff in View guide
Modifier stack: stacked modifiers on a part
Modifier stack View guide
Export: the File menu
Slice & export View guide
The command palette
Editor & help View guide
The Choose where to work dialog
Storage View guide

What's in the toolbox

Twelve ways to add and shape geometry, from dragging in a primitive to scripting a part.

Shape building

Drop in shapes, combine them, or cut holes. Manifold booleans keep the result one clean, watertight solid.

Read the guide

Smooth blends

Round off sharp corners, or drop shapes into an SDF group to blend them into something organic.

Read the guide

Sketch in 3D

Draw on any face or the ground, then extrude or revolve it into a solid. It all happens in 3D.

Read the guide

Sculpt it

Push and pull an SDF surface like clay. Edits sit on a layer, so you can clear it and start over.

Read the guide

Voxels

Build block by block, Minecraft-style, then walk through it in first person.

Read the guide

Script parts

Write a part in JavaScript or TypeScript, and its settings turn into sliders you can adjust.

Read the guide

Rig & pose

Add a skeleton, bind your model to it, and pose it. Useful for characters and toys.

Read the guide

Modifiers

Stack smoothing, remesh, and simplify on any part, and reorder them whenever you like.

Read the guide

Import stuff

Bring in STL, OBJ, and GLB files, or drop in a reference photo to model against.

Read the guide

Export & print

Export STL, STEP, glTF, or PLY, or slice a part for 3D printing right in the browser.

Read the guide

Command palette

Press Space and type what you want. Every tool is searchable, so there's no menu hunting.

Read the guide

Save anywhere

Save to your browser, a folder on disk, or sign in to sync to the cloud.

Read the guide

Smooth blends, not just hard edges

Put shapes in an SDF smooth group and they merge in a smooth, blended way instead of a hard seam. Mechanical hard-surface parts and organic shapes can live in one model.

A cat formed out of smooth, organic shapes

Script a part, get sliders

Write a part in code and its parameters turn into sliders. Change a value and the model updates as you watch. Public parts can be embedded on any page to configure and download.

A parametric involute gear with editable parameters (teeth, pitch, height) and a download button.

Open it and start building

Save to your browser, to a folder on your disk, or sign in to sync across devices.