Meshes make the world go round
Bring stuff in
CubbyCAD imports the common mesh formats, lets you reuse other parts from your workspace by reference (one source part can appear in many scenes and stays in sync), and lets you place a flat reference image to trace or measure against.
Import a downloaded model or a scan to build around it, use part references to assemble things from parts you've already made, or use a reference image as a blueprint.
How to use it
Import a mesh
Click the blue Import button in the geometry palette (it lists STL · OBJ · GLB · FBX · 3MF · SVG), or choose from the Add menu or the File menu's Import submenu. You can pick more than one file.
Place the import
Imports are converted to the project's millimeter, Y-up space and set on the floor. Compressed glTF/GLB (Draco and meshopt) is decoded automatically. Each import shows up as a tile in the palette that you drag into the scene.
Reuse a CAD part
In the Parts panel, find your part under Normal parts and drag its tile into the viewport to place a live instance. Hover a tile and click the edit pencil to edit the source part.
Open a part file
Use to load a
.cubby/.bcadpart into your workspace.Add a reference image
Run (or search "photo", "blueprint" or "trace" in the command palette) and pick a PNG or JPEG. It drops in as a flat plane at the origin.
Adjust the image
Select the image and set its Width, Height, Opacity and Double-sided toggle in the properties panel. Position it with the transform gizmo.
Tips
- STL, OBJ, plain GLB/glTF and SVG import on every plan. FBX, 3MF and Draco-compressed glTF/GLB need Enhanced. If they're locked, those files are skipped, the free formats in the same selection still import, and you're offered the upgrade.
- FBX is read as centimeters and glTF/GLB as meters, and both are converted to millimeters automatically.
- Part references stay linked to their source. Edit the source once and every instance updates.
- Reference images take PNG and JPEG, get resized to about 1024px on the long edge, and default to 70% opacity and double-sided. Booleans and STL export ignore them, so they never end up in the printed model.
- If a file can't be parsed, you get an error toast naming the file.