I tried to make everything keyboard driven because my mouse is so glitchy.
Editor & help
A command palette that covers every action, replayable guided tours, and a fully keyboard-driven workflow.
The editor is built around a command palette: anything you can do via a menu or button is also reachable by name from one search box, so you rarely have to hunt through menus. Pair that with keyboard shortcuts and a set of guided tours, and you can learn the app and work in it without leaving the keyboard.
New users get an automatic first-run walkthrough, and every tour stays available to replay later from the Help menu or command palette whenever you want to learn a specific feature.
How to use it
Open the command palette
Open the command palette with Ctrl+K (or just press Space anywhere outside a text field). Type a command name — fuzzy search matches aliases too, so "cube" finds "Box".
Jump to a scene object
The palette also lists every object in your scene under an Outliner group, so you can type a part's name to jump straight to selecting it.
See keyboard shortcuts
To see keyboard shortcuts, press ? (or open ). The dialog groups every bound key by category, including first-person movement keys.
Take a guided tour
To take a guided tour, open (the Tours picker), pick a tour, and follow the popovers — they auto-advance as you perform each action. Start with First steps (badged Start here).
Replay the intro
To replay the intro walkthrough at any time, choose .
Tips
- Tours auto-advance: a step watching for "drag a Box" or "press T" moves on the moment you actually do it. The Next → button still works if you'd rather skip ahead.
- The first-run tour fires once automatically on a fresh browser; once you've interacted with the tour system at all it won't ambush you again — but you can always relaunch it from Help.
- The Keyboard Shortcuts dialog only lists real, discoverable keybindings; many commands are palette-only, so the command palette is the complete index of actions.
- The number keys 1–5 jump between the Properties, Scene, History, Assets, and Models panels in the modeling viewport.
- Tour progress is remembered per browser via local storage, and the tour overlay lets you click through to the actual UI it's pointing at.
Try it in your browser
Open CubbyCAD and put Editor & help to work — it runs in the browser, no install.